Play-to-Earn Gaming is Over in South Korea

As the gaming world sets foot in Web 3.0, some countries aren’t convinced about the profits users can make from in-game prizes. 

As the gaming industry sets foot in Web 3.0, South Korea isn’t convinced about the profits users can make from in-game prizes.

The South Korean government asked tech giants Google and Apple to remove play-to-earn (P2E) games from Google Play and the App Store while also banning the release of new ones. 

Sponsored

With P2E games, users can buy NFTs to play and receive in-game prizes.

Some countries limit the number of gaming prizes a user can receive. In South Korea, the price cannot exceed 10,000 KRW ($8.42).

The South Korean government was bound to speak up and push for further restrictions amid the increasing popularity of P2E gaming. Even after facing court battles with game developers since April, the government’s solution was to reject age ratings of these games, so they couldn’t be listed in App stores.

On the 28th of December, the GMC (Game Management Committee) official from the South Korean Ministry of Culture, Sports and Tourism asked the tech giants to block any games that require in-game purchases beforehand. 

On the Flipside

  • Such restrictions might inspire blockchain developers to find alternatives to P2E. 

Why You Should Care

It’s the first time that the government has directly affected the marketplace of Google and Apple.

This article is for information purposes only and should not be considered trading or investment advice. Nothing herein shall be construed as financial, legal, or tax advice. Trading forex, cryptocurrencies, and CFDs pose a considerable risk of loss.